/*

 * THIS IS FREE SCRIPT BUT LEAVE THIS COMMENT IF

 * YOU WANT USE THIS CODE ON YOUR SITE

 * 

 * Made by Wilq32, wilq32@gmail.com, Wroclaw, Poland, 01.2009

 * 

 */

/*

Description:



This is an final product of a Wilq32.PhotoEffect Snippet. Actually you can

 use this simple and tiny script to get effect of rotated images directly 

 from client side (for ex. user generated content), and animate them using

 own functions. 





Notices:



Include script after including main jQuery. Whole plugin uses jQuery

namespace and should be compatible with older version (unchecked). 

To use it in IE you need those two lines to be added after <body> tag:



 



<!-- Include the VML behavior -->

<style>v\: * { behavior:url(#default#VML); display:inline-block }</style>

<!-- Declare the VML namespace -->

<xml:namespace ns="urn:schemas-microsoft-com:vml" prefix="v" />

 



If someone know working workaround for doing this only in javascript please

let me know. Right now i tried using createStyleSheets but IE doesnt recognise

 "v\: *". Adding namespace with document.namespace.add is also messy. If

 someone know this problem and a solution just please let me know.









Usage:



jQuery(imgElement).rotate(angleValue)

jQuery(imgElement).rotate(parameters)

jQuery(imgElement).rotateAnimation(parameters)

jQuery(imgElement).rotateAnimation(parameters)







Returns:



jQueryRotateElement - !!! NOTICE !!! function return rotateElement

instance to help connect events with actually created 'rotation' element.



Parameters:



    ({angle:angleValue,

     [animateAngle:animateAngleValue],

     [maxAngle:maxAngleValue],

     [minAngle:minAngleValue],

     [callback:callbackFunction],

     [bind:[{event: function},{event:function} ] })

jQuery(imgElement).rotateAnimation



Where:



- angleValue - clockwise rotation given in degrees,

- [animateAngleValue] - optional parameter, animate rotating into this value,

- [maxAngleValue] - optional parameter, maximum angle possible for animation,

- [minAngleValue] - optional parameter, minimum angle possible for animation,

- [callbackFunction] - optional function to run after animation is done

- [bind: [ {event: function}...] -optional parameter, list of events binded

  to newly created rotateable object



Examples:



		$(document).ready(function()

		{

			$('#image').rotate(-25);			

		});



		$(document).ready(function()

		{

			$('#image2').rotate({angle:5});	

		});



		$(document).ready(function()

		{

			var rot=$('#image3').rotate({maxAngle:25,minAngle:-55,

			bind:

				[

					{"mouseover":function(){rot[0].rotateAnimation(85);}},

					{"mouseout":function(){rot[0].rotateAnimation(-35);}}

				]

			});

		});

*/





jQuery.fn.extend({

ImageRotate:function(parameters)

{	

	if (this.Wilq32&&this.Wilq32.PhotoEffect) return;

	return (new Wilq32.PhotoEffect(this.get(0),parameters))._temp;

},

rotate:function(parameters)

{

	if (this.length===0) return;

	if (typeof parameters=="undefined") return;

	if (typeof parameters=="number") parameters={angle:parameters};

	var returned=[];

	for (var i=0,i0=this.length;i<i0;i++)

	{

	    var element=this.get(i);	

		if (typeof element.Wilq32 == "undefined") 

			returned.push($($(element).ImageRotate(parameters)));

		else 

		{

			element.Wilq32.PhotoEffect._rotate(parameters.angle);

		}

	}

	return returned;

},



rotateAnimation:function(parameters)

{

	if (this.length===0) return;

	if (typeof parameters=="undefined") return;

	if (typeof parameters=="number") parameters={angle:parameters};

	var returned=[];

	for (var i=0,i0=this.length;i<i0;i++)

	{	

	    var element=this.get(i);

		if (typeof element.Wilq32 == "undefined") 

			returned.push($($(element).ImageRotate(parameters)));

		else 

		{

			element.Wilq32.PhotoEffect._parameters.animateAngle = parameters.angle;

			element.Wilq32.PhotoEffect._parameters.callback = parameters.callback ||

			function()

			{

			};

			element.Wilq32.PhotoEffect._animateStart();

		}

	}

	return returned;

}



});



Wilq32={};



Wilq32.PhotoEffect=function(img,parameters)

{

			this._IEfix=img;

			this._parameters=parameters;

			this._parameters.className=img.className;

			this._parameters.id=img.getAttribute('id');

			

			if (!parameters) this._parameters={};

			this._angle=0;

			if (!parameters.angle) this._parameters.angle=0;

			this._temp=document.createElement('span');

			this._temp.Wilq32 = 

				{

					PhotoEffect: this

				};			

			var image=img.src;

			img.parentNode.insertBefore(this._temp,img);

			this._img= new Image();

			this._img.src=image;

			this._img._ref=this;

			jQuery(this._img).bind("load", function()

			{

				this._ref._Loader.call(this._ref);

			});

			if (jQuery.browser.msie) if (this._img.complete) this._Loader();

}



Wilq32.PhotoEffect.prototype._Loader=

(function()

{

	if (jQuery.browser.msie)

	return function()

	{

		var src=this._IEfix.src;

		this._IEfix.parentNode.removeChild(this._IEfix);

		this._temp.setAttribute('id',this._parameters.id);

		this._temp.className=this._parameters.className;

		var width=this._img.width;

		var height=this._img.height;

		

		this._img._widthMax=this._img._heightMax=Math.sqrt((height)*(height) + (width) * (width));

		this._img._heightMax=Math.sqrt((height)*(height) + (width) * (width));

		

		this._vimage = document.createElement('v:image');

		this._vimage._ref=this;

		this._vimage.style.height=height;

		this._vimage.style.width=width;

		this._vimage.style.position="relative";

		this._temp.style.display="inline-block";

		this._temp.style.width=this._temp.style.height=this._img._heightMax;

		this._vimage.src=src;

		this._vimage.rotate=0;

		this._temp.appendChild(this._vimage);

		

		var self = this;

		this._parameters.animateAngle=0;

		if (this._parameters.bind) 

		{

			for (var a in this._parameters.bind) if (this._parameters.bind.hasOwnProperty(a)) 

			for (var b in this._parameters.bind[a]) if (this._parameters.bind[a].hasOwnProperty(b)) 

			jQuery(this._temp).bind(b,this._parameters.bind[a][b]);

		}

		this._rotate(this._parameters.angle);		

		

	}

	else

	return function ()

	{

		this._IEfix.parentNode.removeChild(this._IEfix);

		this._temp.setAttribute('id',this._parameters.id);

		this._temp.className=this._parameters.className;

		var width=this._img.width;

		var height=this._img.height;

		

		this._img._widthMax=this._img._heightMax=Math.sqrt((height)*(height) + (width) * (width));



		this._canvas=document.createElement('canvas');

		this._canvas._ref=this;

		this._canvas.height=height;

		this._canvas.width=width;



		this._canvas.setAttribute('width',width);



		this._temp.appendChild(this._canvas);



		var self = this;

		this._parameters.animateAngle=0;

		if (this._parameters.bind) 

		{

			for (var a in this._parameters.bind) if (this._parameters.bind.hasOwnProperty(a)) 

			for (var b in this._parameters.bind[a]) if (this._parameters.bind[a].hasOwnProperty(b)) 

			jQuery(this._canvas).bind(b,this._parameters.bind[a][b]);

		}

		this._cnv=this._canvas.getContext('2d');

		this._rotate(this._parameters.angle);

	}



})();



Wilq32.PhotoEffect.prototype._animateStart=function()

{	

	if (this._timer) clearTimeout(this._timer);

	this._animate();

}

Wilq32.PhotoEffect.prototype._animate=function()

{	

    var temp=this._angle;

	if (typeof this._parameters.animateAngle!="undefined") this._angle-=(this._angle-this._parameters.animateAngle)*0.1;

	if (typeof this._parameters.minAngle!="undefined") if (this._angle<this._parameters.minAngle) this._angle=this._parameters.minAngle;

	if (typeof this._parameters.maxAngle!="undefined") if (this._angle>this._parameters.maxAngle) this._angle=this._parameters.maxAngle; 



	if (Math.round(this._angle * 100 - temp * 100) == 0 && this._timer) 

		{

			clearTimeout(this._timer);

			if (this._parameters.callback) 

				this._parameters.callback();

		}

		else 

		{

			this._rotate(this._angle);

			var self = this;

			this._timer = setTimeout(function()

			{

				self._animate.call(self);

			}, 10);

		}

}



Wilq32.PhotoEffect.prototype._rotate = (function()

{

	if (jQuery.browser.msie)

	return function(angle)

	{

		this._vimage.style.rotation=angle;

		var radians=angle*Math.PI/360;

		this._vimage.style.top=  (this._img._heightMax - this._img.height)/2- (this._vimage.offsetHeight-this._img.height)/2;

		this._vimage.style.left= (this._img._widthMax - this._img.width)/2- (this._vimage.offsetWidth-this._img.width)/2;

	}

	else

	return function(angle)



	{



		if (!this._img.width) return;

		if (typeof angle!="number") return;

		angle=(angle%360)* Math.PI / 180;

		var width=this._img.width;

		var height=this._img.height;

		var widthAdd = this._img._widthMax - width;

		var heightAdd = this._img._heightMax - height;

		// clear canvas	

		this._canvas.width = width+widthAdd;

		this._canvas.height = height+heightAdd;



		//this._cnv.scale(0.8,0.8); // SCALE - if needed ;)

		

		// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..

		this._cnv.save();

		this._cnv.translate(widthAdd/2,heightAdd/2); // at least center image on screen

		this._cnv.translate(width/2,height/2);		  // we move image back to its orginal 

		this._cnv.rotate(angle);					  // rotate image

		this._cnv.translate(-width/2,-height/2);	  // move image to its center, so we can rotate around its center

		this._cnv.drawImage(this._img, 0, 0);		  // First - we draw image

		this._cnv.restore();

	}





})();
